Animations and Concepts

 
 
 

Motion Animation

For practice in understanding keyframes and motion better, I created a fun character to animate. This simple robot was developed as multiple sequences that can be easily stitched together, with the required transitions and exported for use in video-game design.

The other two animations were intended as enemies for early development. The skills developed during this time has allowed for a framework of possible applications of control systems learnt through my studies.